It’s taken me a while to realise how good C# is (especially when taken with C++. And, how did I find C#? Well, considering I had an operational FTP server inside of two days, without knowing what the protocol was when I started, I’m really impressed. ![]() I don’t think I need to add anything else here. The FTP server is pretty much self explanatory, really. The vast majority of the information for building this site came from, which is a really excellent source. There’s no reason why this can’t be changed. Basically, the send and receive are done on the same thread as the commands instead of a seperate one. “ABOR” doesn’t work (abortion from downloading/uploading files).You could even get it to address a database, or could use it as an external interface to access data in a large application. You could, for instance, change the FTP server so that it addresses the Registry and not the file system. Now, why do this? Well, this gives a huge amount of flexibility of use for this server. You can replace this with whatever you want (derived from IFileSystemClassFactory) and create classes that derive from IFileSystem, IFile, and IFileInfo to get the FTP server to do what you want. The class factory for the file system object-the object that creates the file system object ()-is passed in to the FTP server on creation. Which brings me to Point 4… Point 4: The Interface to the File System Is ReplaceableĪll file system accesses (for example, file open/write, list directory files, and so forth) go through a set of interfaces (see, and so on). Now, why do this? Surely you won’t ever want to use an FTP server elsewhere? Nope! In actual fact, I’ve come across several usages of the FTP protocol other than just file transfer. Point 3: The FTP Server Is in an Assembly Each use a different method of transferring data (see below for a link to the FTP specification that gives more information). This server will work with most clients, including Internet Explorer and Netscape Navigator. The buttons in the user’s dialog operate only if a user is selected. ![]() You must add users first, before using the FTP server. There are some points of note: Point 1: Adding Users Each user’s starting directories are set up in UserForm.cs. Eveything starts with a main form (MainForm.cs). I think the code itself is self explanatory. GOTV hostname.This is a fully functional FTP server that works with Internet Explorer and Netscape. Allowed GOTV viewer bandwidth rate, 0 = unlimited Maximum number of clients on the GOTV server Restricts viewers to write only every x secondsĭelays the card change until the transfer is complete Tries to connect again after a network timeout Set your FTP options in addons/sourcemod/configs/RemoteTargets.cfg in demos. All games are recorded automatically, the format of the demo file is m Download this repository and unzip it to your /csgo folder on your server. Uses fixed-orientation cameras for shootingĪutomatically records all games as GOTV demos. However, there are other commands for advanced configuration below: Command The above commands are mandatory so that the GOTV master server is activated and accessible. These are the following commands: tv_enable 1 To activate the GOTV master server, missing commands have to be added in server.cfg. ![]() With the demo playback from the game, the downloaded demo can be selected via Load and started via the Play button. If you do not yet know how to access via FTP, you will find instructions on how to do this: These can be downloaded via the FTP access provided. Manual and automatic recorded demos are stored in the main directory (gxxxxx / csgo / csgo /) of the CS: GO server. There you can then connect with the following command: connect SERVERIP: 27020 To connect, you need the console in the game. If the function is activated on the server, access is possible via the IP address and the GOTV port assigned to it on the server. Furthermore, the transmissions can also be saved automatically, so that you can watch them again afterwards. ![]() This technology is also used in the well-known counter-strike tournaments so that the spectators can watch the spectacle. This means that outsiders who are not involved in the game can also follow what is happening on the server. GOTV offers the possibility to broadcast games live with a little delay.
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