![]() That's at least my reading, but feel free to ignore it if I'm totally off-mark. If they do, in my opinion, that's the DM's fault for not getting creative enough with their information dissemination. It’s a long journey to the top, so you’re going to want all. Tldr dnd campaigns shouldn't make it necessary for you to keep track of a generic list of questions to ask NPCs. The Alolan Islands are full of handy NPCs willing to help your Pokémon Trainer become the Champion in Pokémon Ultra Sun and Moon. "Why do you think the clerics are all disappearing each night, constable?" isn't a question that can be applied to many settings, but it could potentially be the ONLY question that needs to be asked given the context of a story. I also find that for the situations that require specific questions to be asked of specific NPCs, there won't be a catch-all general question to answer it. The DM should be helping to make the story interesting and fun, not withholding information until you read off your required questionnaire to every NPC. Sure, there's a time and place to have the PC's "fail" to ask the right questions, but I find that that usually results in a lot of awkward sitting around and "what now?"ing. Any dragon-type can learn this, including Pokémon that can transform into dragon-type with memories or other items.Monstrous Compendium Vol 3: Minecraft CreaturesĪs a DM I try to massage information to my party through a lot of different means. ![]()
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