![]() What’s cool here is that you can actually look at the code behind the drag and drop boxes. That means that you could theoretically learn to code as you create your game, and customize it according to your needs, even with no coding experience. Of course, that being said, it’s generally best to not be learning a new skill as you’re making a game. Now, on the other hand, if you do have some programming skills, you can use their own scripting language, creatively called Game Maker Language (GML). GML is based on C, so it’s a little bit outdated in that aspect, with most modern programmers learning C++ or C#. ![]() SPRITEILLUMINATOR GAMEMAKER STUDIO HOW TOĮither way, if you do know how to program, it’s very likely you won’t have any issues getting comfortable with GML. Part of this easy-of-use philosophy is Game Maker Studio’s ‘Room Editor’. Essentially, this is the building block of your game. With the Room Editor, you can alter layers, use tileset brushes, share code and resources between objects (this system is called ‘inheritance’), and so on.įurthermore, GMS provides you with a powerful Tileset Editor and Image Editor. Together, they allow you to add animations, create assets quickly, automate tile placement and even create quick and easy animations. GMS offers a lot of extra awesome features: All in all, it’s a powerful little toolset.
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